Keywords: sky, modtran, mirror

Summary

This scene contains a mirrored hemisphere that reflects what a MODTRAN-driven sky irradiance field looks like at 8:10 AM local time.

Details

The mirrored hemisphere employs a unique material description to make a surface that is a perfect mirror and can efficiently modeled by DIRSIG. This mirrored hemisphere is then used to visualize the sky irradiance pattern predicted by a MODTRAN-driven Classic Atmospheric model. The sensor uses the Raw capture method to create a spectral radiance image cube for the Vis/NIR/SWIR region of the spectrum.

Important Files

This section highlights key files important to the simulation.

The Scene

The scene geometry is contained in the geometry folder. The ground, arrows and letters are described by polygon geometry in various GDB files that are instanced in geometry/demo.odb. This ODB file also contains as SPHERE geometry primitive that is half buried in the ground. The simple materials for the ground, arrows and letters are not worthy of discussion. However, the mirror material on the hemisphere employs a material pair. The sphere geometry is attributed with material ID #100, which uses the Mirror radiometry solver, which is a specialized radiometry solver that requires no optical properties. It models the surface as perfect specular reflector with a spectrally constant, unity reflectance.

MATERIAL_ENTRY {
    NAME = Mirror
    ID = 100
    DOUBLE_SIDED = TRUE

    RAD_SOLVER_NAME = Mirror
    RAD_SOLVER {
    }
}

The Atmosphere

The atmosphere uses the Classic radiative transfer model to access MODTRAN for the atmospheric path radiances and transmissions. The MODTRAN model is driven by the mls_rural_23km.tp5 tape5 file, which uses the mid-latitude summer (MLS) atmospheric profile and rural aerosol model with a 23 km visibility. The atmospheric database (ADB) is stored in the file classic_mls_rural_23km.adb.

The Platform

The demo.platform file describes a simple 320 x 240 (QVGA) camera that is configured with the Raw capture method to create a spectral radiance cube from 0.400 to 2.500 microns at 0.010 micron spectral sampling. The platform was placed at a low view angle (high declination angle) and just North of East in order to see the reflection of the sun rise at this early morning time.

Results

A RGB visualization of the spectral image cube (see demo.img) generated by the simulation was created using the 0.65, 0.55 and 0.45 micron channels. At the 8:10 AM local time, the sun is just rising in the East, which can be seen in the sky reflected in the mirrored hemisphere. The structure within the mirrored hemisphere is an artifact of the course sky sampling employed by the Classic atmosphere model. Use of the Threshold atmosphere model to interface with MODTRAN would result in improved sampling of the sky at the cost of additional run-time.

images/rgb.png
Figure 1. An RGB visualization of the spectral image cube.

A select set of pixel radiance profiles are shown in the plot below. The spectral profiles show the relative magnitude differences across the scene and the impact of atmospheric absorption (for example, the water absorption bands in the Near-IR and Short-wave IR near channel #55, #75, #100 and #150).

images/pixel_plot.png
Figure 2. Spectral radiances of a select set of pixels.