DIRSIG4 and DIRSIG5 support in-scene moving geometry, which allows objects to be dynamically positioned and allows for accurate "thermal scaring" effects, motion distortions, and the easy creation of time-lapsed imagery. This motion model uses a key-frame approach or what we usually refer to as the "delta movement" approach. The user supplies an initial state at an absolute time. The user also specifies a series of changes (translation, scale and rotation) relative to the last know state as a function of time. The code will linearly interpolate between the supplied times to generate any additional positioning information when needed. By using this delta approach, everything is relative to an initial state and it becomes easy to shift the absolute time at which a movement occurs.

Reference Frame

The primary coordinate system in DIRSIG is the East-North-Up (ENU), where the ENU axes correlate to X, Y and Z, respectively. The ENU reference frame for motion models in DIRSIG is as follows:

  • The "forward" axis is the +Y axis.

  • The "up" axis is the +Z axis.

  • The remaining axis (+X) is the "right" wing (follows the right-hand rule).

predator xyz
Figure 1. Diagram of the reference motion frame in DIRSIG.

How do roll, pitch and yaw relate to this motion frame?

  • The "roll" axis is Y, and a positive angle corresponds to a right wing down or left wing up rotation.

  • The "pitch" axis is X, and a positive angle corresponds to a "nose up" rotation.

  • The "yaw" axis is Z, and a positive angle corresponds to a counter-clockwise rotation as viewed from above.

Important The motion defines the location and orientation of the object it is associated with. For platform motion in sensor plugins it is important to know what the default camera orientation is relative to the vehicle. For example, in the BasicPlatform plugin the default orientation of cameras is looking down the -Z axis.

Format Details

The movement file is composed of three major sections:

  • The Options section describes options about the motion and visibility of the associated object.

  • The Initial Position section specifies the positioning of the instance at a given absolute time.

  • The Movement Entries section contains a series of "delta change" records, which specify forward chaining modifications to the initial position.

DIRSIG_MOV = 1.0

OPTIONS {
    START_HIDDEN = FALSE
    END_HIDDEN = FALSE
}

INIT_POSITION {
    TRANSLATION = 0.00, 20.00, 10.00
    SCALE = 1.0, 1.0, 1.0
    ROTATION = 0.0, 0.0, 1.57
}

MOVES {
    #      dSec  dTx  dTy  dTz  dSx  dSy  dSz  dRx  dRy  dRz
    MOVE = 360, 5.0. 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
    MOVE = 360, 5.0. 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
    MOVE = 360, 3.0. 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
    MOVE = 360, 4.0. 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
    MOVE = 360, 5.0. 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
}
Note The order of the axis rotations is the same as that employed in the Object Database file. That order is is Z, then Y, then X and cannot be changed.

Initial Position

The INIT_POSITION section define the date and time when the initial state of the object is defined. This initial state includes the initial location, scaling and rotation of the object. All subsequent changes or "moves" are relative to this initial position and orientation:

INIT_POSITION {
    TRANSLATION = 0.00, 20.00, 10.00
    SCALE = 1.0, 1.0, 1.0
    ROTATION = 0.0, 0.0, 1.57
}
Note In DIRSIG 4.5 and later, the date and time do not need to be included in the INIT_POSITION section. When the date and time are not provided, this initial state is assumed to correspond to the simulation reference date and time.

The initial position can optionally include the date and time that all the "moves" are relative to:

Local Date and Time

The DATE, LOCAL_TIME and GMT_OFFSET variables must be provided.

GMT Date and Time

The DATE, GMT_TIME and GMT_OFFSET variables must be provided.

ISO-8601 Date and Time

The DATE_TIME variable must be provided (this option is available in the DIRSIG 4.6 and later releases)

Important For backwards compatibility with DIRSIG3, the GMT_OFFSET variable is positive West of Greenwich rather than the commonly used East of Greenwich convention. The ISO-8601 date/time supplied via the DATE_TIME variable follows the common positive East of Greenwich convention (as specified by the ISO standard).

For example, all three of the following are equivalent:

INIT_POSITION {
    DATE = 6 23 2002
    GMT_OFFSET = 5.000
    LOCAL_TIME = 12.000
    TRANSLATION = 0.00, 20.00, 10.00
    SCALE = 1.0, 1.0, 1.0
    ROTATION = 0.0, 0.0, 1.57
}
INIT_POSITION {
    DATE = 6 23 2002
    GMT_OFFSET = 5.000
    GMT_TIME = 17.000
    TRANSLATION = 0.00, 20.00, 10.00
    SCALE = 1.0, 1.0, 1.0
    ROTATION = 0.0, 0.0, 1.57
}
INIT_POSITION {
    DATE_TIME = 2002-06-23T12:00:00.0000-05:00
    TRANSLATION = 0.00, 20.00, 10.00
    SCALE = 1.0, 1.0, 1.0
    ROTATION = 0.0, 0.0, 1.57
}

Movement Entries

The MOVES section contains a list of records that define a forward chaining sequence of changes to the initial state. Each line defines an additive change in location, scale and rotation at a time relative to the previous state. In the example, the first MOVE record defines the changes to the initial state 360 seconds after the initial time (the simulation reference time, in this example). The second MOVE entry defines the state 360 seconds after the first entry (or 360 + 360 = 720 seconds after the initial state) and does so by modifying the location, scale and rotation state resulting from the first MOVE entry. The third MOVE entry modifies the state resulting from the second entry, and so on.

Note In this example, all the MOVE entries have the same delta time, but that is not a requirement. For example, the use of irregular time steps allows the user to describe varying velocities (acceleration).
Important Specifying a negative or zero delta time is invalid. That is because it makes it possible for the user to describe two (or more) unique location and/or orientation states for the same time. Clearly an object cannot be in two (or more) locations and/or orientations at the same time. If the model sees a negative delta time, it issues an error. If the model sees a zero delta time, it issues a warning where it informs you that the delta time has been changed to a very small positive time.

To understand the motion defined by this example, consider the first record:

    #      dSec  dTx  dTy  dTz  dSx  dSy  dSz  dRx  dRy  dRz
    MOVE = 360, 5.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0

At 6 minutes (360 seconds) after Noon (the initial time specified in the INIT_POSITION section), the object has moved +5 meters in the X direction. There has been no change in the objects Y or Z positions. Likewise, the scale and rotation of the object have remained unchanged. Therefore the location is now 5, 20, 10, the scale is still 1, 1, 1 and the rotation is still 0, 0, 0.

Now consider the next record (which is the same as the first, in this case):

    MOVE = 360, 5.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0

At 12 minutes after Noon (360 + 360 = 720 seconds or 12 minutes) the instance has moved another 4 meters in the positive X direction. Therefore, the location is now 10, 20, 10, the scale is still 1, 1, 1 and the rotation is still 0, 0, 0.

As previously mentioned, DIRSIG will use linear interpolation between specified positions. If the current simulation time is 12:09 PM, then DIRSIG will interpolate halfway between the first (12:06 PM) and the second (12:12 PM) entries. Thus, the position will have an X translation of 5.0 + 2.5 = 7.5, resulting in a location of 7.5, 20, 10.

Note DIRSIG uses a "flat" extrapolation. Any time before the INIT_POSITION will be equal to the INIT_POSITION state. Similarly, any time after the last specified MOVE will be equal the state resulting from the last specified MOVE (and, of course, all the deltas leading up to it).
Caution There is nothing wrong with a negative scale delta, which would indicate that the overall scale is decreasing for a given step. However, a series of decreases in the scaling can eventually result in a negative scale, at which point an error will be issued.
Caution The rotation deltas above are defined in radians and interpolation for values greater than Pi radians is ambiguous. Attempting to supply such a MOVE will result in an error message. The solution is to supply an intermediate MOVE (see Examples for more discussion).

Visibility Options

The MOV file is commonly used as a conduit to import vehicle motion from the SUMO traffic simulator into the DIRSIG model. In that case (and many others), vehicles start from specific locations at some time during the simulation and arrive at their destinations at some other time. It is desirable for some users to not have these vehicles stationary at the start location until they start driving or stationary at the end location after they finish driving. In the past, various strategies have been employed to accomplish this:

  • The timewindow attribute can be used in the GLIST file with a given <dynamicinstance> to specify the relative times during which the instance is visible. If that time window is set to the window during which the instance is in motion, then it will be hidden for times outside that time window. The downside to this approach is that motion and visibility information is split across two files.

  • The manual "teleportation" approach has been adopted by many users. This approach involves setting the initial Z location of the object to be well below the ground by specifying a large, negative Z component in the INIT_POSITION. When the vehicle starts to move, the first MOVE entry quickly moves the vehicle up to the starting position. This is accomplished by injecting a new MOVE entry a fraction of a second before the the first MOVE entry that handles the required Z translation. A similar approach can be used at the end of the path to move the vehicle back below the ground. The downside to this approach is that the INIT_POSITION and MOVES must be carefully modified.

Although both of these methods have worked, a set of specific options were added in the 4.6.2 release to explicitly control the visibility of the object before the first MOVE and after the last MOVE entry:

OPTIONS {
    START_HIDDEN = FALSE
    END_HIDDEN = FALSE
}

The default values for these two variables (if the options do not appear in the MOV file) is FALSE. A value of TRUE for the START_HIDDEN variable means that the object will be hidden until the time defined by the first MOVE entry. Likewise, A value of TRUE for the END_HIDDEN variable means that the object will be hidden after the time defined by the last MOVE entry.

Examples

Linear Velocity

Linear velocity can be computed simply as the delta translation divided by the delta time. Consider the two entries below:

    ...
    MOVE = 1.00, 10.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
    ...

For time during the window defined by this entry (the exact time will be dependent on the previous entries), the object will be traveling at 10 m/s in the +X direction. That is because the second MOVE entry specifies a change in X of +10 meters over a time period of 1 second.

Angular Velocity

Because the delta rotations are limited to values of +/- Pi, it is tricky to create full rotations or define rotational rates. For example, to create a constant 360 degree (2 Pi) rotation over a period of 1 second (a rate of 1 Hz), you need to break the rotation movements into two parts: one for the first Pi radians of rotation and one for the second Pi radians of rotation. Consider the set of two MOVE descriptions provided below:

    MOVE = 0.50, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -3.141592654
    MOVE = 0.50, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -3.141592654

The first MOVE rotates the object Pi radians during the first 0.5 seconds, and the second MOVE rotates the object another Pi radians during the second 0.5 seconds. This results in 2Pi radians of rotation during 1 second. The negative sign on the delta Z rotation angles result in clock-wise rotation under the right-hand rule employed throughout DIRSIG.

Note Because of the "flat interpolation" scheme employed, the object will stop rotating after 1 second. To have that object rotate at the same rate for N seconds, the user must duplicate these two entries N times in order to define the motion for all N seconds.